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Building a commercial in unreal

Posted on December 12, 2023 by melaisi

This blog is to host thought and resources while working on the blocking stage of a cookie commercial.

Hello Unreal

TODO: write about the shader baking issue and needing to free 100GB for it to work.

Version Control

TODO: write about perforce

resources:

https://docs.unrealengine.com/5.0/en-US/using-perforce-as-source-control-for-unreal-engine/

https://narthur157.medium.com/state-of-ue4-scm-git-vs-perforce-vs-plastic-dddcc1bb7669

using digital occean

https://www.perforce.com/success/vcs/digitalocean

https://marketplace.digitalocean.com/apps/perforce-helix-core

https://help.perforce.com/helix-core/cloud-deployment/images/Content/Cloud-Deployment/Home-cloud-deployment-images.html

Git vs Preforce

https://www.atlassian.com/git/tutorials/perforce-git

perforce for unreal blog:

https://edwardbeazer.com/perforce-setup-for-unreal-engine/

preforce tutorial youtube

perforce integration in unreal

https://dev.epicgames.com/community/learning/tutorials/Gxoj/unreal-engine-using-and-setting-up-perforce-repository

Finally got the perforce setup. With automatic checkout and staging setup in unreal the workflow seems comfortable. The only confusing part was the concept of stream. However it click shortly after that streams in perforce is similar to branches in git. There is als the concept of workspaces which is an additional layers for the client.


Setting up the shots.

https://docs.unrealengine.com/5.2/en-US/cinematics-and-movie-making-in-unreal-engine/

  • Am unreal level contain a Level Sequence
  • Adding that to the level, we can add a cinematic camera
  • We might need to setup the units for the project from cm to m. Can be fixed from project settings -> Editor -> appearance -> units
    • https://www.techarthub.com/scale-and-measurement-inside-unreal-engine/
  • Shots and Sequences
    • https://docs.unrealengine.com/5.2/en-US/sequences-shots-and-takes-in-unreal-engine/
  • Landscape Tools :
    • https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/Landscape/QuickStart/
  • Material and Shaders:
    • https://www.youtube.com/@BenCloward
  • Look I would like to have:
    • https://www.youtube.com/watch?v=iIwx-NWpWyw
    • https://www.youtube.com/watch?v=uPJmps9if34
  • Foliage:
    • https://www.youtube.com/watch?v=Mg3N0xKGJRw&ab_channel=VirtusLearningHub

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