This blog is to host thought and resources while working on the blocking stage of a cookie commercial.
Hello Unreal
TODO: write about the shader baking issue and needing to free 100GB for it to work.
Version Control
TODO: write about perforce
resources:
https://docs.unrealengine.com/5.0/en-US/using-perforce-as-source-control-for-unreal-engine/
https://narthur157.medium.com/state-of-ue4-scm-git-vs-perforce-vs-plastic-dddcc1bb7669
using digital occean
https://www.perforce.com/success/vcs/digitalocean
https://marketplace.digitalocean.com/apps/perforce-helix-core
Git vs Preforce
https://www.atlassian.com/git/tutorials/perforce-git
perforce for unreal blog:
https://edwardbeazer.com/perforce-setup-for-unreal-engine/
preforce tutorial youtube
perforce integration in unreal
Finally got the perforce setup. With automatic checkout and staging setup in unreal the workflow seems comfortable. The only confusing part was the concept of stream. However it click shortly after that streams in perforce is similar to branches in git. There is als the concept of workspaces which is an additional layers for the client.
Setting up the shots.
https://docs.unrealengine.com/5.2/en-US/cinematics-and-movie-making-in-unreal-engine/
- Am unreal level contain a Level Sequence
- Adding that to the level, we can add a cinematic camera
- We might need to setup the units for the project from cm to m. Can be fixed from project settings -> Editor -> appearance -> units
- https://www.techarthub.com/scale-and-measurement-inside-unreal-engine/
- Shots and Sequences
- https://docs.unrealengine.com/5.2/en-US/sequences-shots-and-takes-in-unreal-engine/
- Landscape Tools :
- https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/Landscape/QuickStart/
- Material and Shaders:
- https://www.youtube.com/@BenCloward
- Look I would like to have:
- https://www.youtube.com/watch?v=iIwx-NWpWyw
- https://www.youtube.com/watch?v=uPJmps9if34
- Foliage:
- https://www.youtube.com/watch?v=Mg3N0xKGJRw&ab_channel=VirtusLearningHub